

By using them all, you get health, ammo, armor and a crowd-clearing attack. Glory kills, Blood Punches, the chainsaw and flamethrower come together to give players everything they need to succeed on the battlefield. Instead of ripping demons apart, the Doom Slayer merely incinerates them, resulting in valuable armor pickups. Doom Eternal changes that with the new flamethrower, which serves as its own form of glory kill. While players could grab armor via static pick-ups on the map, there was no way to actually earn armor through glory kills.

The Doom Slayer has all these fantastical weapons, so why shouldn’t he frequently have a means of replenishing their ammo reserves.įinally, Doom Eternal gives players a chance to earn something they couldn’t in Doom 2016, armor. While the previous title made gas for the chainsaw an infrequent drop, Doom Eternal appears to make it more widely available. Like Doom 2016, ammo dumps are tied to the chainsaw, which takes on a more prominent role in the sequel. It’s going to be a handy tool for getting out of tough situations. Performing glory kills fuels the Doom Slayer’s ‘Blood Punch.’ When fully filled, players can unleash a ferocious punch that unleashes damage in front of the player. Glory kills themselves serve as a resource of sorts. As with the original game, executing a glory kill rewards players with some health drops. At that point the Doom Slayer can execute a glory kill with his hands or by whipping out his deadly wrist-blade. Once an enemy has soaked up enough bullets, they’ll start to flash. Of course, the traditional glory kill returns. There are more ways to perform glory kills and each way offers up a different, useful resource.

Glory kills return in Doom Eternal, as do health and armor pick-ups, but id’s latest game wants players to utilize a wider array of tools to escape danger.

These moments return in Doom Eternal, but id Software has reinvented them to be more strategic.Īs we noted at E3 2019, Doom Eternal places a higher emphasis on resource management. Essentially, glory kills were an easy way to recover when death got too close. They also served as resource drops with enemies frequently dropping health and sometimes ammo. Those glory kills provided fast, animated finishers that kept the game moving. The weapons were awesome, the chainsaw devastating and the glory kills visceral. id Software’s reboot of the storied franchise focused on tense, fast-paced battles as players moved the Doom Slayer through intricately-designed arenas. Four years later, Doom 2016 remains as thrilling an experience as ever.
